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Digicon25

I was grateful to be selected to present at Digicon25 down in Melbourne this week. During my presentation: From research to reality: Designing digital game learning experiences, I was able to engage with primary and secondary teachers from Victoria regarding the effective implementation of digital games into their teaching and learning practices. It was lovely to have a number of teachers speak with me after the presentation about their own experiences, barriers, and triumphs. Next year I will be running a full day workshop around digital game pedagogies and how teachers can utilise digital games to engage, motivate, and educate their students. For more information and to book: ACMI and ATOM present, Play to Learn: Digital Games as Educational Tool with Shea Rigney. | ACMI: Your museum of screen culture



 
 
 

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