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Indigenous games for classroom use.

Part of my research is to find and promote the use of Indigenous games within classrooms. Although there are a limited number (internationally and within Australia), they have significant potential as classrooms resources.

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Nyiyaparli Widi

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The Nyiyaparli people, whose language was on the verge of extinction, created an app in which players engage with the language through game mechanics. It is a level system in which you earn Paathupaathu (respect) points to learn about the culture. 

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Potential year levels: Years 4 to 9

Potential learning areas: Geography, English, Languages, Design and Technology

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It is currently free via the Apple App store.

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Widi - Nyiyaparli Living Language Project

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Djaa

Djaa is a 2D side scrolling game in which students take on the persona of Buangan, a young man from Kabi Kabi traditional lands. Players must face several challenges on his way to participate in the Bunya Dreaming. Along the way, Buangan learns about Kabi Kabi culture and language. The game includes cut scenes by one of the game creators, Kerry Niell.

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Potential year levels: Years 3 - 9

Potential learning areas: Geography, History, Languages, Aboriginal Studies.

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Djaa is available via the Apple App store for $24.99

 

Djaa

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Blaktasia

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Soon to be released, Blaktasia is an app-based game that sees players connect with Country to restore the bush and defeat enemies who try to harm it. Players will encounter a number of Australian biomes, plants and animals during gameplay.

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Release: TBA

blaktasia.com

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Buru and the Old People

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Buru and the Old People is a short narrative driven game that explores Indigenous story telling. The game's developer, Ben Armstrong, was awarded funding to continue production from both Screen NSW and Screen Australia last year.

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Release: TBA

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Never Alone​

Never Alone is an atmospheric puzzle-platformer that brings to life the traditional stories and cultural
knowledge of Alaska's Iñupiat people. Developed in collaboration with the Iñupiat community and the Cook
Inlet Tribal Council, the game represents one of the first examples of "world games" - titles that authentically
share Indigenous culture through interactive storytelling.
The game was created in conjunction with the Cook Inlet Tribal Council and engaged with over 40 Elders from
the community.

 

Potential year levels: Years 4 to 12

Potential learning areas: Aboriginal Studies, Geography, Design and Technology, Media Studies, History, English

Lesson resources: Never Alone

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Never Alone

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When Rivers Were Trails​

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When Rivers Were Trails (2019) is an award-winning educational video game developed through collaboration between the Indian Land Tenure Foundation and Michigan State University's Games for Entertainment and Learning Lab, with support from the San Manuel Band of Mission Indians. Uniquely, the game was created by over 30 Indigenous writers, artists, and musicians who maintained creative control throughout development, making it a "sovereign game" where Indigenous voices had final decision-making power. Players take on the role of an Anishinaabe person displaced from Minnesota during the 1890s land allotment era, making choices about survival, resistance, and cultural preservation while navigating encounters with Indian Agents, other Indigenous nations, and the devastating impacts of forced displacement. The game represents the most comprehensive Indigenous representation in any video game to date and serves as a powerful counter-narrative to colonial games like The Oregon Trail.

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Potential year levels: Years 7 to 12

Potential learning areas: Aboriginal Studies, English, History

Lesson resources: When Rivers Were Trails

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When Rivers Were Trails​

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