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Digital games in education

How to ensure it's engaging, effective, and enriching.

Play as learning

What the research says about the

impact of digital play for our students

Teacher resources

Free primary & secondary digital game

lesson plans and planning scaffolds!

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When Rivers Were Trails​

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When Rivers Were Trails (2019) is an award-winning educational video game developed through collaboration between the Indian Land Tenure Foundation and Michigan State University's Games for Entertainment and Learning Lab, with support from the San Manuel Band of Mission Indians. Uniquely, the game was created by over 30 Indigenous writers, artists, and musicians who maintained creative control throughout development, making it a "sovereign game" where Indigenous voices had final decision-making power. Players take on the role of an Anishinaabe person displaced from Minnesota during the 1890s land allotment era, making choices about survival, resistance, and cultural preservation while navigating encounters with Indian Agents, other Indigenous nations, and the devastating impacts of forced displacement. The game represents the most comprehensive Indigenous representation in any video game to date and serves as a powerful counter-narrative to colonial games like The Oregon Trail.

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Potential year levels: Years 7 to 12

Potential learning areas: Aboriginal Studies, English, History

Lesson resources: When Rivers Were Trails

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When Rivers Were Trails​

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